Heh, I've played so many different versions of this game it's not funny.įor some ideas of what others have done, might I suggest youtube? The "loading progress bar" with the tentacles bursting out of the humanoid figure as he walks along seems to reinforce this suspicion. The evil, unstoppable force that overtakes the protaganist at the end of "Gemcraft" is what the protaganist of "Chapter 0" becomes at the end of his arc. *SPOILER if you haven't played to the end of the original "Gemcraft"* I haven't completed "Chapter 0", but my suspicion is that I refuse to acknowledge something with no connecting material to suggest it came 'before' as a prequel This sequence is going asymptotically to 2.5, at the limit where the edge squirts don't matter. Dividing by the number of fully upgraded squirt towers, we get 27/18 = 1.5 (naturally, since each tower is boosted 50%), versus 17/10 = 1.7. The double bastion has six at 150%, and four at 200%, for 17 equivalents. The two bastions have 18 squirts boosted to 150%, for 27 squirt-equivalents. The four squirts that are adjacent to two boosts get a 100% bonus. Having played around with it, I have a thought: Combine your bastions into one long one, like so: The sequel's already out, and it is great: (check out the other highly rated games there, too). I'm honestly lost on how to improve this. So you basically HAVE to build a path around little forts, while making the route as long as possible. The boost towers aren't worth it unless you can get them enhancing five or more towers, at which point they're AWESOME. The pellet towers are placeholders, usually for squirt towers and the occasional swarm and bash towers. That was my pre-game setup - I'd used all my money, and I couldn't earn more until I started. Oh, and freeze towers just before strongly upgraded squirt towers ftw! I suggest you drop an enhancement tower and use the money for upgrades. Even with a full upgrade of the enhancing tower, you only get +50% damage IIRC, and that makes your pellets go all the way to 7.5. You bastions with enhanced pellets seem a bit pointless unless you upgrade the pellet towers. This is the design I've been using variations on, but nothing's cracking level 83. I get annoyed with ones that are more about scoring points rather than actually defending your tower. Not that your little game isn't charming in its own right. Oh, I thought Tower Defense was a chess strategy. I think the 10k mode is impossible to win (at least without juggling). The design I'm working with is two Us intertwined with one another, and it carried me through level 83. I'm kind of addicted to the Fun mode with 10k gold. Topic: Does anyone else love Tower Defense? Hatrack River Forum » Active Forums » Books, Films, Food and Culture » Does anyone else love Tower Defense? Vector TD TM2009 Candystand, Funtank LLC All Rights Reserved.My profile login | search | faq | forum home * Daha fazla bilgi almak için Hizmet Koşulları'na başvurun. İndirilen içeriklerin 2 adede kadar etkinleştirilmiş uyumlu Ev Konsolu* sisteminde kullanımı ve 2 adede kadar etkinleştirilmiş uyumlu Taşınabilir Konsol* sisteminde kullanımı için tek seferlik ücret. Şartları kabul etmek istemiyorsanız bu ürünü indirmeyin. Can you defeat the quick Yellow Sprinters? Are you equipped to deal with the armored Hard Greys? Only strategic placement of eleven types of towers, plus upgrades and boosts to enhance them, can ensure a victory against the Vectoid threat.īu ürünün indirilmesi, Sony Entertainment Network Hizmet Koşulları/Kullanıcı Sözleşmesi'ne ve bu ürün için geçerli olan belirli ek koşullara tabidir. There are seven species of Vectoids, each with their own strengths and weaknesses. The simulator comes compiled with 8 of the most common paths used by these enemies and the full range of attacking towers at our disposal.Įliminate each wave of Vectoids before they reach the end of the path by constructing towers. The year is 2067, and Earth is under attack from a race we have codenamed 'Vectoids.' What you are holding in your hands is a computer simulation designed to train commanders in the art of defending from the ongoing threat they pose.
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